# Missing "hide" function inside the StaticMesh editor

**URL:** <https://forums.unrealengine.com/t/missing-hide-function-inside-the-staticmesh-editor/126772>\
**Category:** Asset Creation\
**Tags:** unreal-engine\
**Created:** [May 29, 2019, 9:42am UTC](https://forums.unrealengine.com/t/missing-hide-function-inside-the-staticmesh-editor/126772 "2019-05-29T09:42:45Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![JH201](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JH201](https://forums.unrealengine.com/u/JH201)\
**Post date:** [May 29, 2019, 9:42am UTC](https://forums.unrealengine.com/t/missing-hide-function-inside-the-staticmesh-editor/126772/1 "2019-05-29T09:42:45Z")

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I can not find this function. I think this has been asked some times in the past with no avail. Is this very basic function missing yet? Sometimes I want to see how the materials work ina group of elements hiding one, and isolate is not good enough. for example if I want to check teeth and gums together when they are two separate elements hiding the skin.  
I know there is the option to apply transparent materials, but this is a messy workaround as you can break easily the materials. :rolleyes:
