Hi!
I tried to call the function:
USkinnedMeshComponent::GetBonesWithinRadius( FVector Origin, float Radius, int32 TraceFlags, TArray<FName>& OutBones )
But looks like it was defined in SkinnedMeshComponent.h but was not implemented… well I’m using version 4.4.1!
What is the best way to implement this function?
For now I’ll use this instead:
FName FindClosestBone(FVector TestLocation, FVector* BoneLocation = NULL, float IgnoreScale = 0.f) const