# Missing bind button in widget blueprint in UE 4.26

**URL:** <https://forums.unrealengine.com/t/missing-bind-button-in-widget-blueprint-in-ue-4-26/477602>\
**Category:** UI\
**Tags:** bind, text, unreal-engine, UE4-26, Widget, question, missing-component\
**Created:** [January 21, 2021, 9:15pm UTC](https://forums.unrealengine.com/t/missing-bind-button-in-widget-blueprint-in-ue-4-26/477602 "2021-01-21T21:15:37Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![johnny7sk](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@johnny7sk](https://forums.unrealengine.com/u/johnny7sk)\
**Post date:** [January 21, 2021, 9:15pm UTC](https://forums.unrealengine.com/t/missing-bind-button-in-widget-blueprint-in-ue-4-26/477602/1 "2021-01-21T21:15:37Z")

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After installing UE version 4.26 i have problem with widget blueprint. Trying to bind text for funcitonality in HUB, there is no bind button as in previous versions. Is there any other new method to make it work?

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**Author:** ![johnny7sk](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@johnny7sk](https://forums.unrealengine.com/u/johnny7sk)\
**Post date:** [January 22, 2021, 9:45pm UTC](https://forums.unrealengine.com/t/missing-bind-button-in-widget-blueprint-in-ue-4-26/477602/2 "2021-01-22T21:45:17Z")

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![327864-no-bind.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/f/a/bfa6985a533a9ae11c586d193b39706c53970dee.png)

As you see, no bind button and cannot find anything in project settings or editor preferences…

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**Author:** ![johnny7sk](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@johnny7sk](https://forums.unrealengine.com/u/johnny7sk)\
**Post date:** [February 3, 2021, 9:27am UTC](https://forums.unrealengine.com/t/missing-bind-button-in-widget-blueprint-in-ue-4-26/477602/3 "2021-02-03T09:27:18Z")

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Fixed IT!!! Returned to UE 4.25 🙂

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**Author:** ![G4m4](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@G4m4](https://forums.unrealengine.com/u/G4m4)\
**Post date:** [June 1, 2021, 4:10pm UTC](https://forums.unrealengine.com/t/missing-bind-button-in-widget-blueprint-in-ue-4-26/477602/4 "2021-06-01T16:10:18Z")

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That’s an issue here as well and it looks like a new regression in 4.26.2 from 4.26.1.

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**Author:** ![Mighty\_Maax](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mighty\_Maax](https://forums.unrealengine.com/u/Mighty_Maax)\
**Post date:** [February 12, 2022, 10:05pm UTC](https://forums.unrealengine.com/t/missing-bind-button-in-widget-blueprint-in-ue-4-26/477602/5 "2022-02-12T22:05:02Z")

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Well I think it’s intended, now you have the “Set Tool Tip” that you can call from inside your graph from your buttons or whatever you want.

Enjoy
