# Mirror reflections with splodges/noise

**URL:** <https://forums.unrealengine.com/t/mirror-reflections-with-splodges-noise/2537734>\
**Category:** Rendering\
**Tags:** UE-5, Reflections, unreal-engine, Lumen, Rendering, question\
**Created:** [June 2, 2025, 2:21pm UTC](https://forums.unrealengine.com/t/mirror-reflections-with-splodges-noise/2537734 "2025-06-02T14:21:23Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![growl\_ey](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@growl\_ey](https://forums.unrealengine.com/u/growl_ey)\
**Post date:** [June 9, 2025, 1:17pm UTC](https://forums.unrealengine.com/t/mirror-reflections-with-splodges-noise/2537734/7 "2025-06-09T13:17:05Z")

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Hi! Check this answer: [Flickering in a mirror UE 5.5 - #13 by looore91](https://forums.unrealengine.com/t/flickering-in-a-mirror-ue-5-5/2282389/13?u)

These console commands worked great (5.4, 5.6 tested).  
I would also like to add a few notes about the Movie Render Queue. Besides adding the same console variables to MRQ, I set “Render Warm Up Frames” (Anti-aliasing) to “True” аnd set “Render Warm Up Count” “Engine Warm Up Count” to 1024. It took a while to render, but the noise almost completely disappeared in the reflection of the mirror.

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