# MIRROR REFLACTION PROBLEM IN LUMEN

**URL:** <https://forums.unrealengine.com/t/mirror-reflaction-problem-in-lumen/2459521>\
**Category:** Getting Started & Setup\
**Tags:** twinmotion\
**Created:** [April 16, 2025, 12:39pm UTC](https://forums.unrealengine.com/t/mirror-reflaction-problem-in-lumen/2459521 "2025-04-16T12:39:10Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![BRGEzeHulton](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BRGEzeHulton](https://forums.unrealengine.com/u/BRGEzeHulton)\
**Post date:** [April 16, 2025, 1:50pm UTC](https://forums.unrealengine.com/t/mirror-reflaction-problem-in-lumen/2459521/3 "2025-04-16T13:50:31Z")

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Hi @alvishvishal, sorry to hear you’re having trouble with Lumen. From what I’ve been researching, it seems like mirror reflections in Lumen are a known issue and can be quite tricky depending on how your level is set up. I don’t have a specific solution because the behavior varies a lot depending on your scene’s configuration, but I’ve gathered some useful information that might help you troubleshoot and find a workaround. Hope it helps!

Topic:

> [@Lumen Reflection Glitch](https://forums.unrealengine.com/t/lumen-reflection-glitch/1658652):
>
> Hi there, I noticed a problem with lumen reflection and was wondering if there is a simple way to fix this. If you have a floating object above a reflective floor there seems to be a secondary reflection of the object, but only if it is in front of a wall. I attached two images (Lit and Reflections view) made in a blank project with the standard settings. The red circled white reflection is what im referring to. If anyone has a solution for this please let me know. Cheers

> [@Issues with mirror reflections](https://forums.unrealengine.com/t/issues-with-mirror-reflections/2131430):
>
> There is flickering shadow bubbles and texture defects only in my mirrors reflections, while the rest of the scene seems ok. All the resolution changes I make in the project settings change the entire scene except the reflections of the mirror. This problem seems to be affecting a lot of people I’m using the default settings of the architecture scene. UE 5.5 version Geforce RTX 2060 super Global Illumination: Lumen Reflections: Lumen Things I’ve already try to fix this but didn…

> [@Problem with Mirror Reflections Lumen UE 5.1.1](https://forums.unrealengine.com/t/problem-with-mirror-reflections-lumen-ue-5-1-1/775659/5):
>
> So I’ve used the console command according to your suggestion, but the result is still the same as this. Then I’ve tried without using IES and using the default spot light from UE. pretty good, but still looks like screen space reflection. I also tried this console command, r.Lumen.Reflections.ScreenTraces 1 to 0. The screen space effect is completely gone but all the emissive light is completely gone in the shower room. What do you all think? what do I have to do? but t…

> [@Lumen Broken Flickering Reflections UE5.4](https://forums.unrealengine.com/t/lumen-broken-flickering-reflections-ue5-4/1902836/9):
>
> I’m using 5.4.2. I have packaged the project and have just uploaded to Google Drive: Please let me know once you have downloaded the file. Please let me know if this works for you. The project has DLSS enabled, i’m not sure if that causes issues should you not have an NVIDIA RTX GPU. Additionally, if you have any tips on sorting out the loading screen I’d be greatful as the project doesnt seem to be loading in the background while my current loading screen plays.

Videos:

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/f/2/ff2d0a55c7cdc19413bb346f2d1fdf81308b49e3.jpeg "Ultimate Guide to Mirror Reflections in Unreal Engine 5.5") ](https://www.youtube.com/watch?v=8ZH5bzQZQaQ)

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/3/2/73259d848e726dbbc58b5897c7aa16a07340476c.jpeg "Unreal Engine 5 Tutorial - Clear Lumen Reflections Fix") ](https://www.youtube.com/watch?v=q8LuazSZHY8)

If you can share more details about your setup like the engine version, whether you’re using hardware or software ray tracing, and how your materials and lighting are configured—we might be able to narrow it down and find a more precise fix.

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