Mirror material

I have a huge architectural project to complete for a client by tomorrow, and this is my first unreal project (I normally just do renders in 3ds max)

I have no knowledge of blueprints etc, and i’m struggling to create a realistic dynamic mirror. Can anyone advise of the quickest way to do this…I’m using a material with 0 roughness at the moment and zero metallic, but the mirrors are quite blurry/dark…and also seem to be struggling to reflect cascaded objects even if using sphere or cube reflection helpers which have a view of the occluded objects.

Hello 3d illusions,

I believe you would benefit from looking at our documentation on Reflections and Metallic Materials.

You can also follow this tutorial that covers the workflow for creating a Realistic mirror through using a Scene Capture.