Mirror Enemy, copy move from the character

So, let’s see.

You have the player and you have an enemy.

1 - give the enemy the same animation BP as the player

2 - copy all the logic in the player’s input events to the enemy (moveup, moveright, fire, …)

3 - replace all the the input events in the enemy by custom events:

4 - in the player BP, get the reference to the enemy in question:

5 - also in the player BP, add the necessary logic to sent the same input commands to the enemy:

6 - the end. Result:

236110-result.png