Minor - UEFN - Split mesh through a second mesh needs a warning that its destructive

Similar to other mesh operations, this one needs a warning that this operation splits the mesh into two and replaces the original meshes in level (and therefore all props) with the cut version. A toggle option to overwrite existing meshes or make a new one would be nice too.

UnrealEditorFortnite-Win64-Shipping_dDzRs3hB5e

Similar to this one:
UnrealEditorFortnite-Win64-Shipping_exspYaZtP8

Is this still happening, @Wertandrew?

Yes, but that’s more of a feature request though, not really an issue. Not sure what do you mean still happening.