Hello there!
My Tracker Shows a green checkmark when complete. But does not leave the HUD. It stays on the HUD and does not show the next series of trackers on the HUD. The First Tracker in Game gets stuck on the HUD with a greeen checkmark.
Tracker Undesireable Behaviors:
Join in Progress Players are retriggering all devices linked to Tracker because of the “When Complete” Events and Functions binded to the tracker and the other devices being re-triggered.
- (E.g. (Tracker “Complete” Function being the cause) Disabled devices previously by tracker are entirely Re-Enabled by Join in Progress player , breaking the game.
Tracker “when complete”, a mutator was enabled and the previous mutator was disabled, the join in progress trigggers the already completed tracker to “When complete” disable and enable the previously disabled mutators again later in the game when the tracker should have been disabled when complete.
Its a bit hard to explain, here is what is happening in detail:
- Tracker 1, “When Complete funtion/event” Disable Mutator 1 Enable Mutator 2. Tracker 2, Enable Mutator 3 Disable Mutator 2. Tracker 3, Enable Mutator 4, Disable Mutator 3.
- Player Joins in Progress, All Mutators are enabled now (Mutator 1, 2, 3, and 4 Enabled)
- This breaks the game.
Player joins game.