Miniaturizing with UE4

I have a particularly difficult question. it is possible (in logic) to create an animation that reduces the main actor in a miniature making the proportional visual?
For example as in the marvel Ant-Man movie. So having the view of an insect …

I would do it this way: scale down your character through a timeline (or not, if you want transformation to be instant), if a camera is attached to manipulated object, the view should remain proportional.

I used Timeline