Migration to UE5.1: Project freezes on startup

Well I fixed it by just checking if the asset registry has finished loading before even calling DoesAssetExist() but removing the check altogether is better I guess. Thanks! But I really don’t know why we wait for the loading to finish in EnsureAssetsLoaded() because unless you call it from another thread it will always block the game thread and thus will never finish loading the registry :confused: