# Migrate to specific folder

**URL:** <https://forums.unrealengine.com/t/migrate-to-specific-folder/561484>\
**Category:** World Creation\
**Tags:** World-Building, unreal-engine, UE5-0, question\
**Created:** [May 19, 2022, 10:27pm UTC](https://forums.unrealengine.com/t/migrate-to-specific-folder/561484 "2022-05-19T22:27:13Z")\
**Posts on this page:** 10\
**Page:** 1

<div class="post-metadata">

**Author:** ![Sean3Dmonkey](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean3Dmonkey](https://forums.unrealengine.com/u/Sean3Dmonkey)\
**Post date:** [May 19, 2022, 10:27pm UTC](https://forums.unrealengine.com/t/migrate-to-specific-folder/561484/1 "2022-05-19T22:27:13Z")

</div>

Migrate asks where the “Content” folder of the new project is.

But can I migrate assets to a specific folder in the Content directory?

---

<div class="post-metadata">

**Author:** ![jwatte](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jwatte/32/744941_2.png) [@jwatte](https://forums.unrealengine.com/u/jwatte)\
**Post date:** [May 19, 2022, 10:42pm UTC](https://forums.unrealengine.com/t/migrate-to-specific-folder/561484/2 "2022-05-19T22:42:58Z")

</div>

I’ve wanted that feature, too, but I don’t think it can be done.

I have to first migrate to the new project using the same path, and then move it around once migrated, and then fixup redirectors once everything is moved.

---

<div class="post-metadata">

**Author:** ![Sean3Dmonkey](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean3Dmonkey](https://forums.unrealengine.com/u/Sean3Dmonkey)\
**Post date:** [May 19, 2022, 10:59pm UTC](https://forums.unrealengine.com/t/migrate-to-specific-folder/561484/3 "2022-05-19T22:59:16Z")

</div>

Can you drag assets into another project and still keep dependencies?

---

<div class="post-metadata">

**Author:** ![Astrotronic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/astrotronic/32/1194566_2.png) [@Astrotronic](https://forums.unrealengine.com/u/Astrotronic)\
**Post date:** [May 19, 2022, 11:37pm UTC](https://forums.unrealengine.com/t/migrate-to-specific-folder/561484/4 "2022-05-19T23:37:09Z")

</div>

+1 for what Jwatte said, when using the migrate tool it will mirror the directories.

So you’re options would be to move around assets pre-migration or post-migration.

Dragging assets into another project will not bring over their dependencies.

Also, redirectors are little files that get left behind when moving assets in-editor. Right-clicking on a folder and selecting ‘Fix Up Redirectors in Folder’ will safely delete them.

---

<div class="post-metadata">

**Author:** ![Sean3Dmonkey](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean3Dmonkey](https://forums.unrealengine.com/u/Sean3Dmonkey)\
**Post date:** [May 20, 2022, 12:24am UTC](https://forums.unrealengine.com/t/migrate-to-specific-folder/561484/5 "2022-05-20T00:24:20Z")

</div>

I would love it if I could Migrate the Directory in one project and have the New Project inherit the previous projects Folder structure. Are you saying that is a possibility?  
So nested directories from one project can get Migrated to a new project and keep the nested folder structure?

---

<div class="post-metadata">

**Author:** ![Astrotronic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/astrotronic/32/1194566_2.png) [@Astrotronic](https://forums.unrealengine.com/u/Astrotronic)\
**Post date:** [May 20, 2022, 12:33am UTC](https://forums.unrealengine.com/t/migrate-to-specific-folder/561484/6 "2022-05-20T00:33:19Z")

</div>

Yes, the folder structure will be the same. I guess the difference in asset organization is

Content/Materials/MyMat.uasset  
Content/Textures/MyTex.uasset  
(where all materials from many projects could get mixed together)

vs

Content/Flowers/Materials/MyMat.uasset  
Content/Flowers/Textures/MtTex.uasset  
(where you are just bringing flowers over into their own directory)

It will all make sense once you migrate a few things.

---

<div class="post-metadata">

**Author:** ![Sean3Dmonkey](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean3Dmonkey](https://forums.unrealengine.com/u/Sean3Dmonkey)\
**Post date:** [May 20, 2022, 1:01am UTC](https://forums.unrealengine.com/t/migrate-to-specific-folder/561484/7 "2022-05-20T01:01:12Z")

</div>

Just one more question. Are both asset organization strategies able to work with Migrate and maintain directory structure, or is there a specific asset organization that is preferred with UE production?

Thank you for taking the time to answer my questions.

---

<div class="post-metadata">

**Author:** ![jwatte](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jwatte/32/744941_2.png) [@jwatte](https://forums.unrealengine.com/u/jwatte)\
**Post date:** [May 20, 2022, 4:19am UTC](https://forums.unrealengine.com/t/migrate-to-specific-folder/561484/9 "2022-05-20T04:19:50Z")

</div>

> [@Sean3Dmonkey](#):
>
> So nested directories from one project can get Migrated to a new project

That’s exactly what Migrate does for whatever assets and dependencies you choose.

> [@](#):
>
> Can you drag assets into another project and still keep dependencies?

There is no drag-and-drop, you must use the right-click and Migrate option.

> [@Sean3Dmonkey](#):
>
> Are both asset organization strategies able to work with Migrate

Migrate doesn’t care, it just follows whatever your folder structure is.

There are no universal conventions for folder structure, only for naming:

> **[Recommended Asset Naming Conventions](https://docs.unrealengine.com/4.27/ko/ProductionPipelines/AssetNaming/)**
>
> A recommended naming convention to help organize your Assets.

---

<div class="post-metadata">

**Author:** ![cha122977](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@cha122977](https://forums.unrealengine.com/u/cha122977)\
**Post date:** [April 8, 2023, 12:03am UTC](https://forums.unrealengine.com/t/migrate-to-specific-folder/561484/10 "2023-04-08T00:03:19Z")

</div>

This makes lots of sense.

I download some free Assets from market to try, but I don’t want to trace all the assets in my version control system. I wish I can put the downloaded assets in a folder which is ignored by vcs.  
If an asset is good to me, then I can migrate it into another folder and then vcs starts track it.

---

<div class="post-metadata">

**Author:** ![Sean3Dmonkey](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sean3Dmonkey](https://forums.unrealengine.com/u/Sean3Dmonkey)\
**Post date:** [April 8, 2023, 12:08am UTC](https://forums.unrealengine.com/t/migrate-to-specific-folder/561484/11 "2023-04-08T00:08:40Z")

</div>

Epic is creating a library called Fab, it might be something users can create to store all their personal work on a user controlled private library. The user can then migrate their assets to any project they want. Fab is also going to be a large library that will contain Sketchup, Quixel and marketplace assets.
