I have recently started developing on ue4.12.5, I build a number of blueprints based on C++ parents in a sandbox. Now that I want to start a new project I can’t migrate the blueprints. This is due to the path at which the blueprints looks for the parent C++ file. I have tried editing the defaultengine.ini file but the blueprints are still unable to find the parent.
I have also recreated the C++ parent in the new project. Anyway to get the blueprint to use relative paths ?
Thanks in advance =D