I have a workflow when using asset packs where I only copy what’s immediately needed into my project to keep the repository clean. As such, I copied a skeleton and skeletal mesh in the past without the 100 animations that came with it. Now I want to copy some animations over, but I can’t find out how and would appreciate any pointers. Note that this isn’t a humanoid skeleton, but it’s a very simple custom skeleton instead (a bow).
I feel like it should be simple since the skeletons match 100%. Any advice appreciated!
Well, I guess this works:
- Duplicate the animation asset
- Close the editor
- In file explorer, delete the original skeleton asset
- Open the editor, try to open the duplicated animation asset.
- The editor will complain that the skeleton couldn’t be find and ask whether you want to assign new one. Assign the new skeleton.
- Close the editor and restore the original skeleton asset so that remaining animations for the original skeleton still work
But this is rather roundabout so if anyone knows a proper way to do this, much appreciated.