I’m not at my computer at this second but this makes me wonder if it’s a texture LOD issue. As a test you could set the texture in your roughness and maybe you’re normal to use no mipmaps and see if that helps.
I’m not at my computer at this second but this makes me wonder if it’s a texture LOD issue. As a test you could set the texture in your roughness and maybe you’re normal to use no mipmaps and see if that helps.