Just wondering, in the context of Microsoft’s big announcement today that Visual Studio is released in a full-featured free community edition, support for targeting iOS & Android netively, etc, what are Epic’s plans to support the development platform (I assume it will more or less at some point), and how the current XCODE and Android NDK/JDK efforts?
Specifically, in the short-term, does Epic recommend developers move to 2013 Community Edition? I’d sure love to get better debugging going! Is going to Visual Studio 2015 Preview a good or bad idea? I’d rather not waste a lot of time trying it out if it’s not going to work.
Longer term, how does all effect Epic’s multi-platform strategy?
If you want to preview the new features, install VS2015 Preview. But expect some unfinished features and bugs. Usually, the RC version is a stable one(RTM is final version). Alle the CTP’s and preview versions are unstable.
Any version before RC could interfere with your existing Visual Studio installations, so I recommend installing it in a virtual machine.
I’m not sure if Microsoft is using their ARM compiler. From what I gather, the final build needs to run on a Mac in order to comply with Apple’s ‘walled garden’ requirements.
Yup, but if there is a Mac with the relevant tools on a network ( can be done via a VM on a Mac, for example) VS will have the Mac build the relevant files.