Mezzle Flash FX not chaging direction

Hi am playing about with weapons in the shootergame demo. I haver managed to import the weapon but the muzzle FX and trail FX is not staying the same angle as the gun. any help with this matter would be great. Thanks in advance

u may want to use “spawn emitter attached” node in blueprints and input the weapon muzzle socket so it will be binded to it. + get control rotation as input for rotation slot (or watever angle u wean it to be ofc)