Methods for making mixamo characters more realistic?

Hello there. So, I’m pretty new to Ue4. I can create a basic game, and I understand the basics of materials/rendering. I was wondering if there was any shading/rendering method to make the mixamo materials more realistic. Any tutorials, or documents on how to do this? Make some mixamo characters a bit more realistic. Thanks in advance.

yes there is quite a lot of info out there. you might want to check out Digital Human first. u can download the demo under your learn tab in the epic launcher.

and then get learning subsurface scattering
Subsurface Profile shading model

Exploring Digital Humans | Feature Highlight live stream

more info
Photorealistic Character

another subsurface scattering tutorial