Hello! I’ve upgraded my project from UE 4.27 which relied on the old OculusVR plugin.
When pressing play I get this error:
When debugging via Visual Studio the breakpoint points me to this line of code in the OculusXRInput.cpp file:
Now the project is HUGE, so for now I’m essentially asking if anyone knows if this is the sort of error that I can quickly fix via a setting in Unreal, or if this will require a deeper dive into the codebase before I can come back and ask a more detailed question.
Disabling the MetaXR plugin usually makes this go away, but a lot of the project relies on detecting the proper platform, and having only the OpenXR plugin active is causing my player to spawn far above the abyss.
Any help would be greatly appreciated, and thank you!