Has anyone else tried using MetaSounds as variables on an actor to then play via the blueprint?
When I do this, the variables are just returning nothing and no sounds play. I’m trying to set it up this way so I can easily change what sounds play on instances of the blueprint, but it just fails to play if it’s setup this way.
- Setup a node to Spawn Sound at Location or Spawn Sound Attached and pick a MetaSounds object
- This plays just fine
- Promote the MetaSound you picked to a variable
- It no longer plays