While this has allowed me to edit and playback the metasounds, I now find that the static meshes that make up the landscape are not rendering or are missing. Could this be related to switching from Directx12 to Directx11?
While this has allowed me to edit and playback the metasounds, I now find that the static meshes that make up the landscape are not rendering or are missing. Could this be related to switching from Directx12 to Directx11?