Summary
MetaSound volume in the sound_component has a low cap. Increasing the Volume value above 0, won’t make the sound louder in game.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Audio
Steps to Reproduce
Add a Scene Graph entity to the world. Create a MetaSound asset, following the guide provided here: Sound Component in Unreal Editor for Fortnite | Fortnite Documentation | Epic Developer Community
Add a Sound Attenuation asset to the MetaSound (not sure if this is relevant, but I want to include it).
Add the MetaSound to the entity as a sound_component.
Change the volume in the sound_component to a value like 200 and compare it to the default value of 0.
Make sure AutoPlay is on, or you have a way to play the sound through verse.
Expected Result
The volume should be really loud, especially louder than when it’s set to 0.
Observed Result
The volume doesn’t change at all. Reducing it to negative values will lower the volume correctly, but increasing it above 0, won’t higher the volume up.
Platform(s)
windows