# Metal Desktop Renderer Occlusion Culling led to a sharp increase in performance consumption in InitViews Pass.

**URL:** <https://forums.unrealengine.com/t/metal-desktop-renderer-occlusion-culling-led-to-a-sharp-increase-in-performance-consumption-in-initviews-pass/2693861>\
**Category:** Programming & Scripting\
**Tags:** occlusion-culling, metal, unreal-engine, question\
**Created:** [January 21, 2026, 2:19pm UTC](https://forums.unrealengine.com/t/metal-desktop-renderer-occlusion-culling-led-to-a-sharp-increase-in-performance-consumption-in-initviews-pass/2693861 "2026-01-21T14:19:48Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![JanetCoo](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JanetCoo](https://forums.unrealengine.com/u/JanetCoo)\
**Post date:** [January 21, 2026, 2:19pm UTC](https://forums.unrealengine.com/t/metal-desktop-renderer-occlusion-culling-led-to-a-sharp-increase-in-performance-consumption-in-initviews-pass/2693861/1 "2026-01-21T14:19:48Z")

</div>

I can only close occlusion culling now.Is it a bug?Help me!
