MetaHumans - fingers distorted after retargeting

I found that forcing the minimum Body LOD to 1 solves the problem. Surely is a workaround, since you’ll lose detail (and possibly bones???) but so far is working well for me.

Funky fingers when importing any Marketplace animation (no matter how you remap your bones):

Forcing minimum Body component LOD to 1 acting on the LODSync component settings:
image

Results:

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