Hey JS! thanks so much for the reply. I’m actually not mixing methods. This is just a list of all the methods I’ve tried including yours. We were successful in previous versions and it worked awesome in 5.3.1. Now we are having trouble because we are losing the full fidelity of the facial animation. We have been racking our brains for weeks for a solution ever since the newest release. Just curious if your using the latest version? Also we are not the only ones experiencing this, there have been work around videos posted on You tube about this issue. And they hacks that don’t really work. See below
If we follow the bad decision STUDIO method. - The head is now completely flipped in the opposite direction.
If we follow your Method - we lose 50% of the animation on the face but we do get the body and face working together. Just not the FULL fidelity of expression.
Have you changed anything in your process for the latest release of UNREAL?
I want to reiterate that we have successfully combined both in the past in 5.3.1 and it worked perfectly! Not sure what happened with the latest release.
If anyone has any insight please HELP this has set us back in the middle of a project.
its very annoying.
Best,
Arv