I easily export MetaHumans to Autodesk Maya through Quixel Bridge, but then from Maya the character MetaHumans goes into UE4 broken and with errors. Or I try to pull my head out of the UE4 and put it in Autodesk Maya to change my nose, my cheek (making a monster), but back from Maya, my head goes into UE4 with mistakes, everything is mixed up and broken.
Does it make sense to study MetaHumans in conjunction with Autodesk Maya and UE4?!
Please just answer if it makes sense to waste time and study the sacrament of exporting body parts MetaHumans from Autodesk Maya and UE4?
THANK YOU FOR ANY HINTS!alt text