# MetaHumanProjectUtilities Error on Compile

**URL:** <https://forums.unrealengine.com/t/metahumanprojectutilities-error-on-compile/1198242>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, question\
**Created:** [June 13, 2023, 6:39pm UTC](https://forums.unrealengine.com/t/metahumanprojectutilities-error-on-compile/1198242 "2023-06-13T18:39:02Z")\
**Posts on this page:** 1\
**Showing post:** 10

<div class="post-metadata">

**Author:** ![Salerth](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Salerth](https://forums.unrealengine.com/u/Salerth)\
**Post date:** [June 14, 2023, 5:42am UTC](https://forums.unrealengine.com/t/metahumanprojectutilities-error-on-compile/1198242/10 "2023-06-14T05:42:58Z")

</div>

Deleting the module section from the plugin in ‘_Engine/Plugins/Bridge/Bridge.uplugin_’ allows me to recompile and use Quixel still.

```auto
		{
			"Name": "MetaHumanProjectUtilities",
			"Type": "Editor",
			"LoadingPhase": "PostDefault",
			"PlatformAllowList": [
				"Win64",
				"Mac",
				"Linux"
			]
		}

```

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