# Metahuman hair simulation not working in render

**URL:** <https://forums.unrealengine.com/t/metahuman-hair-simulation-not-working-in-render/1429813>\
**Category:** Rendering\
**Tags:** not-simulating, unreal-engine, Physics, bug-report, editor, simulation, Rendering, question, metahuman\
**Created:** [November 28, 2023, 9:03pm UTC](https://forums.unrealengine.com/t/metahuman-hair-simulation-not-working-in-render/1429813 "2023-11-28T21:03:22Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Colonelx](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/colonelx/32/764466_2.png) [@Colonelx](https://forums.unrealengine.com/u/Colonelx)\
**Post date:** [November 28, 2023, 9:03pm UTC](https://forums.unrealengine.com/t/metahuman-hair-simulation-not-working-in-render/1429813/1 "2023-11-28T21:03:22Z")

</div>

_Hi, I’ve been grappling with this issue for couple of month. I’m attempting to render (MRQ) my MetaHuman character animation with Hair Simulation “ON”. While it simulates perfectly in the editor, after rendering, it appears stable and doesn’t simulate as much with the movement._

> **So I’ve heard that hair simulation doesn’t work well with Antialiasing enabled or temporal sampling. However, it makes sense that without AA, the entire scene might look subpar. Is there any way to utilize hair physics simulation with AA or temporal sampling?. Any possible solution would be a lifesaver. 🥲**

> **In editor**

> **After Render**
