# Metahuman for Blender 

**URL:** <https://forums.unrealengine.com/t/metahuman-for-blender/2627876>\
**Category:** Feedback & Requests\
**Tags:** question, metahuman\
**Created:** [August 2, 2025, 10:21pm UTC](https://forums.unrealengine.com/t/metahuman-for-blender/2627876 "2025-08-02T22:21:33Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![maccblu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@maccblu](https://forums.unrealengine.com/u/maccblu)\
**Post date:** [August 2, 2025, 10:21pm UTC](https://forums.unrealengine.com/t/metahuman-for-blender/2627876/1 "2025-08-02T22:21:34Z")

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I remember it being announced at SOU and it looks like all the other plugins announced for Maya, Houdini and Marvelous have all been released but the Blender one hasn’t. Is the Metahuman for Blender plugin still coming?

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**Author:** ![Skalin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Skalin](https://forums.unrealengine.com/u/Skalin)\
**Post date:** [August 2, 2026, 1:57pm UTC](https://forums.unrealengine.com/t/metahuman-for-blender/2627876/2 "2026-08-02T13:57:08Z")

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None from Epic games as far as I know. But I just created my own Blender add-on to do just this.  
Full Metahuman support without leaving Blender, from importing DNA files, sculpting meshes, editing base mesh, skeleton, facial expressions, BRF solver etc.

If you want to check it out I have some more information, including a free version here:

> [@Skalin MetaMorph. Customize Metahumans entirely in Blender](https://forums.unrealengine.com/t/skalin-metamorph-customize-metahumans-entirely-in-blender/2740080):
>
> Hey everyone, I’ve been looking for a decent way to customize MetaHumans in Blender for ages, got fed up, and ended up building my own add-on for it. It’s called Skalin MetaMorph, and honestly I’m pretty happy with how it is coming along. It does the full round trip. Import a .dna, edit the meshes, joints, blendshapes, and correctives in Blender, write it back out, load it in Unreal. No Maya anywhere. There’s a free beta version you can grab right now, and a full version I’m still polishing. …
