This may be a basic question, so any pointers where I can learn more about it would be appreciated. Can Metahuman facial motion capture be applied to a highly stylized/cartoony “face”? For instance, say a character that is just eyes, eyebrows and a mouth… and those features are very unrealistic? Is it also possible to assign tracking to shapes and define when in the tracking motion the shapes should change, and how they change? An example would be having one shape for a neutral brow position, another shape for the raised brow position, and being able to define when in the raising of the performance’s brow the shapes would switch (and how they would switch?). Thanks!