# Metahuman Face Export to DCC Sofeware, Mesh Slot not match with name.

**URL:** <https://forums.unrealengine.com/t/metahuman-face-export-to-dcc-sofeware-mesh-slot-not-match-with-name/2684763>\
**Category:** Asset Creation\
**Tags:** fbx-export, unreal-engine, bug-report, question, metahuman\
**Created:** [December 13, 2025, 6:49pm UTC](https://forums.unrealengine.com/t/metahuman-face-export-to-dcc-sofeware-mesh-slot-not-match-with-name/2684763 "2025-12-13T18:49:56Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![XXXYYZ2345](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/xxxyyz2345/32/718202_2.png) [@XXXYYZ2345](https://forums.unrealengine.com/u/XXXYYZ2345)\
**Post date:** [December 13, 2025, 6:49pm UTC](https://forums.unrealengine.com/t/metahuman-face-export-to-dcc-sofeware-mesh-slot-not-match-with-name/2684763/1 "2025-12-13T18:49:56Z")

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Unreal 5.6.1, when export FaceMesh to blender/houdini, the MI\_Teeth\_Baked section is assigned the main face part, the order of materials slots all wrong.  
The cause should be the order mismatch between default material slots and Lod0 material slots.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/9/b/99b0ee8d26424b45b245d2fb8323147bd37115c1.jpeg)
