# Metahuman Face Animation not working on Custom Character

**URL:** <https://forums.unrealengine.com/t/metahuman-face-animation-not-working-on-custom-character/1369386>\
**Category:** Character & Animation\
**Tags:** unreal-engine, question\
**Created:** [November 6, 2023, 10:09pm UTC](https://forums.unrealengine.com/t/metahuman-face-animation-not-working-on-custom-character/1369386 "2023-11-06T22:09:04Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![pitzpalu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@pitzpalu](https://forums.unrealengine.com/u/pitzpalu)\
**Post date:** [November 6, 2023, 10:09pm UTC](https://forums.unrealengine.com/t/metahuman-face-animation-not-working-on-custom-character/1369386/1 "2023-11-06T22:09:04Z")

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Good morning guys, ive added a metahuman face to my custom character through master pose component. But since its a different skeleton from my custom mesh, it wont play the face animation ive created for it (ex: blink, scream…). Anyone has had this problem or know a possible solution? Im so lost.

If i dont use the master pose component and just attach to head socket, the face anims work, but it will have gaps on the mesh =/

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**Author:** ![pitzpalu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@pitzpalu](https://forums.unrealengine.com/u/pitzpalu)\
**Post date:** [November 6, 2023, 10:10pm UTC](https://forums.unrealengine.com/t/metahuman-face-animation-not-working-on-custom-character/1369386/2 "2023-11-06T22:10:40Z")

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![construction script](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/a/4/1a40a39e5bc0e92f7b6a5e72194b40f1586a6f31.png)
