# MetaHuman DCC - Blender or .fbx Export?

**URL:** <https://forums.unrealengine.com/t/metahuman-dcc-blender-or-fbx-export/2544434>\
**Category:** Feedback & Requests\
**Tags:** metahuman\
**Created:** [June 6, 2025, 9:20pm UTC](https://forums.unrealengine.com/t/metahuman-dcc-blender-or-fbx-export/2544434 "2025-06-06T21:20:13Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![BernhardRieder](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BernhardRieder](https://forums.unrealengine.com/u/BernhardRieder)\
**Post date:** [June 6, 2025, 9:20pm UTC](https://forums.unrealengine.com/t/metahuman-dcc-blender-or-fbx-export/2544434/1 "2025-06-06T21:20:14Z")

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How to export my Metahuman to Blender or as a generic .fbx file?

Thank you

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**Author:** ![BernhardRieder](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BernhardRieder](https://forums.unrealengine.com/u/BernhardRieder)\
**Post date:** [June 9, 2025, 10:51pm UTC](https://forums.unrealengine.com/t/metahuman-dcc-blender-or-fbx-export/2544434/2 "2025-06-09T22:51:20Z")

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Anyone? Is there no support for Export to Blender?

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**Author:** ![Skalin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Skalin](https://forums.unrealengine.com/u/Skalin)\
**Post date:** [August 2, 2026, 2:03pm UTC](https://forums.unrealengine.com/t/metahuman-dcc-blender-or-fbx-export/2544434/3 "2026-08-02T14:03:12Z")

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I just created my own Blender add-on to do just this.  
Import a Metahuman DNA file into Blender with full support to customise, edit, and export back, either as an FBX or DNA file, without ever leaving Blender.

If you want to check it out, I have some more information, including a free version, here:

> [@Skalin MetaMorph. Customize Metahumans entirely in Blender](https://forums.unrealengine.com/t/skalin-metamorph-customize-metahumans-entirely-in-blender/2740080):
>
> Hey everyone, I’ve been looking for a decent way to customize MetaHumans in Blender for ages, got fed up, and ended up building my own add-on for it. It’s called Skalin MetaMorph, and honestly I’m pretty happy with how it is coming along. It does the full round trip. Import a .dna, edit the meshes, joints, blendshapes, and correctives in Blender, write it back out, load it in Unreal. No Maya anywhere. There’s a free beta version you can grab right now, and a full version I’m still polishing. …
