Hi. So i have created custom face maps in Substance Painter. They look ok in Unreal on Metahuman but when I animate face (e.g.eyebrows) the face goes back to the original state. Now, I am completely ignorant on this subject but I suspect that it has something to do with blendshapes. How do I force Metahuman to use my new texture regardless of type of face animation (blendshape?)? I know that results wont be as good as the original but i don’t care all that much. Forgive me my ignorance on this subject. Any sugestions will be much appreciated. Thanks