# Metahuman Custom clothes problem (mesh crash)

**URL:** <https://forums.unrealengine.com/t/metahuman-custom-clothes-problem-mesh-crash/725344>\
**Category:** Community & Industry Discussion\
**Tags:** unreal-engine, crash, bug-report, editor, question\
**Created:** [December 10, 2022, 2:04pm UTC](https://forums.unrealengine.com/t/metahuman-custom-clothes-problem-mesh-crash/725344 "2022-12-10T14:04:08Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Zachrrry](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Zachrrry](https://forums.unrealengine.com/u/Zachrrry)\
**Post date:** [July 26, 2023, 1:35am UTC](https://forums.unrealengine.com/t/metahuman-custom-clothes-problem-mesh-crash/725344/3 "2023-07-26T01:35:21Z")

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I had this issue for a while, and managed to figure a fix. Let me know if it worked for you.  
Check the last post on this thread:

> [@Metahuman Custom Clothing LOD Bug](https://forums.unrealengine.com/t/metahuman-custom-clothing-lod-bug/978333/6):
>
> The reason: Meta humans have certain bones cut at LOD levels, simplifying the skeleton to improve performance. The solution: Match the LOD settings of your custom clothing to the Metahuman. The how: Select MetaHuman\_LODSettings on your clothing. Wait for the mesh to ready. Set the number of LOD’s to 8. Test by zooming in and out of the viewport of 3rd person character or any animated character wearing the clothing to see if the bones stick. I haven’t been a…

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