# Metahuman crashes when I'm compiling identity 

**URL:** <https://forums.unrealengine.com/t/metahuman-crashes-when-im-compiling-identity/2511644>\
**Category:** Issues and Bug Reporting\
**Tags:** unreal-engine, bug-report, question, metahuman\
**Created:** [May 15, 2025, 3:22pm UTC](https://forums.unrealengine.com/t/metahuman-crashes-when-im-compiling-identity/2511644 "2025-05-15T15:22:49Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![CHADALAK1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CHADALAK1](https://forums.unrealengine.com/u/CHADALAK1)\
**Post date:** [September 17, 2025, 6:36am UTC](https://forums.unrealengine.com/t/metahuman-crashes-when-im-compiling-identity/2511644/7 "2025-09-17T06:36:49Z")

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Considering my post [here](https://forums.unrealengine.com/t/unreal-engine-5-6-released/2538952/300), I did have the MetaHuman plug-in enabled. Looks like the cook is about to succeed here with it turned off. I’ll do more and check in on this to confirm on my end too.

Then again, looking at the MetaHuman plug-in’s content blueprints, funnily enough, there’s a lot of busted blueprints 🫠 . Was it this way as well in 5.6.0? Would love to use the MetaHuman plug-in but if it’s at the cost of a 1 out of 10 build succeeding, I would deal with the former 😕 .

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