MetaHuman Character Textures Appear Black after assembling in Unreal Engine 5.6 Preview

For me the issue was having Substrate enabled when creating the Assembled Metahuman. I had to delete the Metahumans folder in the project folder (with windows explorer), turn off Substrate, restart Unreal, then re-rig, redownload textures, and assemble again and it worked as it should with the MH BP.