Metahuman ARKIT with seper

So, I’m a newbie in Unreal, BUT, I figure it out a simple way to solve this problem.

My Metahuman has just a face animation (baked it from live link), and I needed the head rotation too.

So, right click on face animation > properties > Force Custom Mode.
By now you already know how to do it, but you’ll realize that metahuman’s head is out of place.

So, if you right click on face animation again > properties > Star Location Offset.
You’ll realize that X-Y-Z are 0. Just try some numbers to position the head on the character.

That way works for me. But i have to informe you:

  • My animation has no movement (character stand still)
  • My character has no body animation (stand in A pose)

That way works for me, try it out.