I’m having a real tough time with the Metahuman Animator.
-
The preview of the facial animation on the pre-existing mesh looks perfect, however when i swap the mesh over to a Metahuman it looks different, most notably the top lips don’t move the same way.
-
I can’t for the life of me get the head and neck to attach to the body. I need to retain the head movement of the animator’s animation, but i can either get the head attached to the body but lose the head movement, or get the head movement and the face is not attached to the body.
Has anyone got any ideas?