# Metahuman and Iphone

**URL:** <https://forums.unrealengine.com/t/metahuman-and-iphone/836218>\
**Category:** Character & Animation\
**Tags:** unreal-engine, Android, question\
**Created:** [March 31, 2023, 8:07pm UTC](https://forums.unrealengine.com/t/metahuman-and-iphone/836218 "2023-03-31T20:07:34Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![SupportiveEntity](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SupportiveEntity](https://forums.unrealengine.com/u/SupportiveEntity)\
**Post date:** [April 1, 2023, 3:03am UTC](https://forums.unrealengine.com/t/metahuman-and-iphone/836218/2 "2023-04-01T03:03:32Z")

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Hey there @Phoenixsoulfire1! Welcome back to the community! So face capture is not currently available for Android natively. However some users over the years had worked on a plugin to make it work, however it doesn’t seem to be updated to 5.0+.

> [@Face capture with Android - Metahuman - Download Links | Free | Open Source | Demo](https://forums.unrealengine.com/t/face-capture-with-android-metahuman-download-links-free-open-source-demo/234927):
>
> [[Unreal Engine: MetaHumans with Android Smartphone | Free | Open Source | Setup | Download links] ](https://www.youtube.com/watch?v=PGcCtvRrS1M) Update: Current bugs and limitations: The Android app doesn’t handle client disconnection perfectly, you might have to restart the app if you don’t get any incoming data. The project requires the free ‘TCP Socket plugin’ Biggest limitation right now is the ability to convert the incoming data into blend weights. It can be fairly complex and advanced to put together a robust sy…

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