# Metahuman 5.6 to Blender

**URL:** <https://forums.unrealengine.com/t/metahuman-5-6-to-blender/2590694>\
**Category:** Feedback & Requests\
**Tags:** question, metahuman\
**Created:** [July 4, 2025, 7:01pm UTC](https://forums.unrealengine.com/t/metahuman-5-6-to-blender/2590694 "2025-07-04T19:01:12Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![jagonet09](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jagonet09/32/678091_2.png) [@jagonet09](https://forums.unrealengine.com/u/jagonet09)\
**Post date:** [July 4, 2025, 7:01pm UTC](https://forums.unrealengine.com/t/metahuman-5-6-to-blender/2590694/1 "2025-07-04T19:01:12Z")

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Hello! I was wondering if there are any updates on the Unreal Engine plugin for Blender. I came across Poly Hamer’s plugin, but it seems to only support the head. I’m looking for a solution that includes both the head and body. Any info would be appreciated!

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**Author:** ![Skalin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Skalin](https://forums.unrealengine.com/u/Skalin)\
**Post date:** [August 2, 2026, 1:56pm UTC](https://forums.unrealengine.com/t/metahuman-5-6-to-blender/2590694/2 "2026-08-02T13:56:06Z")

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Hey.  
I just created a Blender add-on to do just this.  
Full Metahuman support without leaving Blender, from importing DNA files, sculpting meshes, editing base mesh, skeleton, facial expressions, BRF solver etc.

If you want to check it out I have some more information, including a free version here:

> [@Skalin MetaMorph. Customize Metahumans entirely in Blender](https://forums.unrealengine.com/t/skalin-metamorph-customize-metahumans-entirely-in-blender/2740080):
>
> Hey everyone, I’ve been looking for a decent way to customize MetaHumans in Blender for ages, got fed up, and ended up building my own add-on for it. It’s called Skalin MetaMorph, and honestly I’m pretty happy with how it is coming along. It does the full round trip. Import a .dna, edit the meshes, joints, blendshapes, and correctives in Blender, write it back out, load it in Unreal. No Maya anywhere. There’s a free beta version you can grab right now, and a full version I’m still polishing. …
