# Meta XR plugin replacing Oculus VR. Differences?

**URL:** <https://forums.unrealengine.com/t/meta-xr-plugin-replacing-oculus-vr-differences/851353>\
**Category:** XR Development\
**Tags:** vr-use-focus, unreal-engine, oculus-vr, Android, Plugins\
**Created:** [April 5, 2023, 11:37am UTC](https://forums.unrealengine.com/t/meta-xr-plugin-replacing-oculus-vr-differences/851353 "2023-04-05T11:37:04Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![MDaengeli](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MDaengeli](https://forums.unrealengine.com/u/MDaengeli)\
**Post date:** [April 5, 2023, 11:37am UTC](https://forums.unrealengine.com/t/meta-xr-plugin-replacing-oculus-vr-differences/851353/1 "2023-04-05T11:37:04Z")

</div>

I noticed when setting up a VR project in UE 5.1.1 that Oculus VR is going to be discontinued. Anyone have any info on how this is going to impact VR development for the Oculus Quest? I can’t seem to find much info on what exactly has been changed other than mostly the name.

---

<div class="post-metadata">

**Author:** ![apmason](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/apmason/32/88719_2.png) [@apmason](https://forums.unrealengine.com/u/apmason)\
**Post date:** [April 5, 2023, 5:43pm UTC](https://forums.unrealengine.com/t/meta-xr-plugin-replacing-oculus-vr-differences/851353/2 "2023-04-05T17:43:47Z")

</div>

[This blog post](https://developer.oculus.com/blog/updates-developers-unreal-engine-5/) from Meta answers a lot of those questions.
