# Meta Quest2 left eye turns black in UE5.1

**URL:** <https://forums.unrealengine.com/t/meta-quest2-left-eye-turns-black-in-ue5-1/766957>\
**Category:** XR Development\
**Tags:** unreal-engine, oculus-vr, question\
**Created:** [February 9, 2023, 2:49am UTC](https://forums.unrealengine.com/t/meta-quest2-left-eye-turns-black-in-ue5-1/766957 "2023-02-09T02:49:32Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![VictorLerp](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/victorlerp/32/738381_2.png) [@VictorLerp](https://forums.unrealengine.com/u/VictorLerp)\
**Post date:** [March 10, 2023, 9:25pm UTC](https://forums.unrealengine.com/t/meta-quest2-left-eye-turns-black-in-ue5-1/766957/8 "2023-03-10T21:25:12Z")

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Mobile HDR is a path that’s _not_ supported by the Oculus Mobile Runtime. This is the official word from Meta.

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_[View the full topic](https://forums.unrealengine.com/t/meta-quest2-left-eye-turns-black-in-ue5-1/766957)._
