Currently experiencing a crash whenever I try to reopen a Meta Human asset after the initial download. I’ve deleted them and then redownloaded them and was able to use them perfectly fine with some performance issues, but after reloading the project attempting to open the assets causes this crash log.
Is there anything I can change in my settings to prevent this or are Meta Humans just not compatible with 4.26?
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 674] Array index out of bounds: 3 from an array of size 3
UE4Editor_Core
UE4Editor_Core
UE4Editor_HairStrandsCore
UE4Editor_HairStrandsCore
UE4Editor_HairStrandsCore
UE4Editor_HairStrandsCore
UE4Editor_CoreUObject
UE4Editor_HairStrandsCore
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_ContentBrowserAssetDataSource
UE4Editor_ContentBrowserAssetDataSource
UE4Editor_ContentBrowserAssetDataSource
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
user32
user32
UE4Editor_ApplicationCore
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll