So I was having much difficulty with this as well.
Two things you’ll want to check:
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The material’s AO input: if you are using a clamp, lerp, or even a simple scalar, check to make sure it’s not set to 0. It will cause your meshes with the material to be read as completely shaded by the AO.
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If your material relies heavily on metalness, you’ll want to use a reflection capture actor. Box or sphere is fine. Otherwise if you’re using static lights then the information won’t be stored anywhere after the lighting has been baked.