Hi,
I’m currently working on a networked multiplayer game, and created a tool in blueprints that spawns meshes along a spline (construction script only).
For some reason the meshes are visible fine in the editor (including play mode), but turn invisible in the build of the game. The collision of the spawned meshes is still there, but the meshes just don’t appear rendered. In other words, I’m walking into invisible walls.
Anyone have an idea what could be the issue or how I could go about troubleshooting this?
For reference, here’s a snippet of the BP:
And an example of something spawned with the spline (fences, in the build they’re invisible):