I was wondering, I am trying to make something like puzzle in my game but I am unable to, what I mean, I have 6 meshes, on all of them different pictures and if user puts them in right place it opens a door. My question is, if any1 have any idea how to start with it? like how could I make something that I could move only on certain position and if I get it put together in right order then it would trigger something like opening a door. Any clue?
Similar to what Resident Evil has, like move some statutes in the right direction and then it triggers something.
Resider You may be able to setup the pieces as objects with a code or blueprint that is looking for the objects in a certain order. This would allow the objects to be placed and once set it could open the door. If C++ is used you could do an if then statement that checks if “object placed here” then door opens but do it as if all the objects are being checked. I think you could also blueprint this as a huge object check as well. This should work. I know this was posted a long time ago but I just got on the Forums