# Meshes in blueprint , retain imported vertex colors

**URL:** <https://forums.unrealengine.com/t/meshes-in-blueprint-retain-imported-vertex-colors/320779>\
**Category:** Blueprint\
**Tags:** unreal-engine, question, Blueprint\
**Created:** [June 5, 2015, 9:34am UTC](https://forums.unrealengine.com/t/meshes-in-blueprint-retain-imported-vertex-colors/320779 "2015-06-05T09:34:11Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Samuil](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Samuil](https://forums.unrealengine.com/u/Samuil)\
**Post date:** [June 5, 2015, 9:34am UTC](https://forums.unrealengine.com/t/meshes-in-blueprint-retain-imported-vertex-colors/320779/1 "2015-06-05T09:34:11Z")

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Hello everybody !  
Here the thing I am struggling right now with -  
Months ago when I started with my project , I decided for some reason to build a rock formation within a blueprint , and use that blueprint to build some rocks . A few of the meshes were vertex painted within Max .  
Everything worked fine , until a few day back when I tried to paint some more Vertex colors within the UE editor . It seemed to work fine , shows the colors in Editor , in simulation and play in view , but when I started a matinee recording , the colors I painted did not show . Instead I got only the colors that were painted and imported with the mesh . here is a few pictures to illustrate better -  
1st the blueprint with the imported colors

 ![45340-blueprint_rockformation.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/6/a/d6aaed3ab0c32ead8eff5df24a1083627f4a4058.jpeg)

 ![45361-painted_vs_blueprint.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/c/2/cc2e9f13b9aa20bde9b006eb6aa2a71b41066e23.jpeg)

2nd some painted colors in editor .

Now during the matinee thouse two look exactly the same , like in the blueprint .  
My question is , is there a way to have the painted in editor colors show , and NOT the imported .  
If that is not possible , is there a way I can create a mesh from the already placed blueprints in the level , other than me just going and placing each rock one by one in its exact place .

Some other info , the material in this example is very simple , just vertex colors pluged in the base . My normal material is pretty complex , but has the same issue , it uses the vertex colors for masks for lerps .  
I can’t paint the aditional detail in Max and reimport , the details need to be painted where some other meshes intersect with this one in editor .

Any help would be greatly appreciated !

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**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [June 16, 2015, 8:52pm UTC](https://forums.unrealengine.com/t/meshes-in-blueprint-retain-imported-vertex-colors/320779/2 "2015-06-16T20:52:12Z")

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Hi Samuil -

Thank you for your patience. I have been working on reproducing this issue internally and have been successful. I have entered a bug report as UE-17168 and I will keep you informed as we continue our investigation to a solution

Eric Ketchum
