Hello guys, I have been using unreal and blender for almost 2 weeks now so I dont really know most of the terminology.
I have come across a problem when importing meshes from blender to unreal. My problem is that I have created a mesh in blender
and when I switch to edit mode it looks ok ( I think)(image1), I export it as a FBX file,but when I import in unreal i get 3 messages:
1=no smoothing group was found in this FBX scene (I have searched how to fix this but could not)
2=cube has degenerate tangent bases (could not fix this either)
3=has some nearly zero bi-normals (not fixed)
When I ignore these messenges and drag and drop the mesh (it has 5 different meshes) and then add materials on it
the material looks stretched(cant find a better word) and sometimes it trembles. (image2)
Could you please help me find a solution to this problem, I started a project for fun but I am really into it as the time goes by
but I cannot continue because of this problem.
As I said, I dont know the terminology yet and english is my second language, so if you have an answer write it step by step
as if you are talking to a child, for example “right click then click edit…etc” or if you have a tutorial video which can help.
Thanks for your help.