I am not using any static lighting, just a single moveable stationary light for the whole environment. I don’t want to turn off occlusion culling to avoid performance loss. I tried increasing my bounds which helped a lot. Although I also realized that reduces performance quite a bit as well. I am going to make a first person character blueprint that moves at a walking speed. Maybe the occlusion flicker won’t be noticeable if I turn up the bounds for my static meshes.